Horus Battery Percentage Widget

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Geeft Percentage van Lipo weer, van enkele spanningsbron

Widget beschikbaar voor alle afmetingen van telemetriepanelen

Selecteer de spanningsbron.

Moet een enkele spanningsbron zijn zoals VFAS, A1, A2, EscV (Neuron), enz.

Selecteer het aantal lipocellen voor een correcte berekening.

 

Bewaar onderstaande code als: main.lua

En kopieer het lua-bestand naar de SD-kaart in de widgetmap met een aangemaakte map met de naam: BattPct
\widgets\BattPct\main.lua

 
---- #########################################################################
---- # #
---- # Battery % Widget for FrSky Horus #
---- # #
---- # This program is free software; you can redistribute it and/or modify #
---- # it under the terms of the GNU General Public License version 3 as #
---- # published by the Free Software Foundation. #
---- # #
---- # Revised by Björn Pasteuning / Hobby4life 2019 #
---- # Version: 3.2 #
---- # #
---- #########################################################################

local options = {
{ "Source", SOURCE, 1 }, -- Defines source Battery Voltage Sensor
{ "Color", COLOR, WHITE },
{ "Cells", VALUE, 6, 1, 12 }, -- Defines the amount of lipo cells
}

function create(zone, options)
local Context = { zone=zone, options=options }
return Context
end

-- This function allow updates when you change widgets settings
local function update(Context, options)
Context.options = options
end

--- This function return the percentage remaining in a single Lipo cel
local function getCellPercent(cellValue)
--## Data gathered from commercial lipo sensors
local myArrayPercentList =
{
{3.000, 0},
{3.093, 1},
{3.196, 2},
{3.301, 3},
{3.401, 4},
{3.477, 5},
{3.544, 6},
{3.601, 7},
{3.637, 8},
{3.664, 9},
{3.679, 10},
{3.683, 11},
{3.689, 12},
{3.692, 13},
{3.705, 14},
{3.710, 15},
{3.713, 16},
{3.715, 17},
{3.720, 18},
{3.731, 19},
{3.735, 20},
{3.744, 21},
{3.753, 22},
{3.756, 23},
{3.758, 24},
{3.762, 25},
{3.767, 26},
{3.774, 27},
{3.780, 28},
{3.783, 29},
{3.786, 30},
{3.789, 31},
{3.794, 32},
{3.797, 33},
{3.800, 34},
{3.802, 35},
{3.805, 36},
{3.808, 37},
{3.811, 38},
{3.815, 39},
{3.818, 40},
{3.822, 41},
{3.825, 42},
{3.829, 43},
{3.833, 44},
{3.836, 45},
{3.840, 46},
{3.843, 47},
{3.847, 48},
{3.850, 49},
{3.854, 50},
{3.857, 51},
{3.860, 52},
{3.863, 53},
{3.866, 54},
{3.870, 55},
{3.874, 56},
{3.879, 57},
{3.888, 58},
{3.893, 59},
{3.897, 60},
{3.902, 61},
{3.906, 62},
{3.911, 63},
{3.918, 64},
{3.923, 65},
{3.928, 66},
{3.939, 67},
{3.943, 68},
{3.949, 69},
{3.955, 70},
{3.961, 71},
{3.968, 72},
{3.974, 73},
{3.981, 74},
{3.987, 75},
{3.994, 76},
{4.001, 77},
{4.007, 78},
{4.014, 79},
{4.021, 80},
{4.029, 81},
{4.036, 82},
{4.044, 83},
{4.052, 84},
{4.062, 85},
{4.074, 86},
{4.085, 87},
{4.095, 88},
{4.105, 89},
{4.111, 90},
{4.116, 91},
{4.120, 92},
{4.125, 93},
{4.129, 94},
{4.135, 95},
{4.145, 96},
{4.176, 97},
{4.179, 98},
{4.193, 99},
{4.200, 100}
}

if cellValue >= 4.2 then
cellValue = 4.2
elseif cellValue <= 3 then
result = 0
return result
end

for i, v in ipairs( myArrayPercentList ) do
if v[ 1 ] >= cellValue then
result = v[ 2 ]
break
end
end

return result

end

-- This function returns green at 100%, red bellow 30% and graduate in betwwen
local function getPercentColor(cpercent)
if cpercent < 30 then
return lcd.RGB(0xff, 0, 0)
else
g = math.floor(0xdf * cpercent / 100)
r = 0xdf - g
return lcd.RGB(r, g, 0)
end
end

function Calc_VPercent(LocalContext)

LiveVolt = getValue(LocalContext.options.Source)
LiveCells = LocalContext.options.Cells

if(LiveVolt == nil) then
LiveVolt = 100
return
end

if LiveVolt > 0 then
Volt = LiveVolt / LiveCells
VPercent = getCellPercent(Volt)
end

end

function ScreenUpdate(LocalContext)

if LiveVolt > 0 then

if LocalContext.zone.w > 220 and LocalContext.zone.h > 160 then

lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y + 2, "BATTERY LEFT", CUSTOM_COLOR + SHADOWED)
lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y +15, round(VPercent).."%" , CUSTOM_COLOR + DBLSIZE + SHADOWED)
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y +45, round(LiveVolt,2).."V" , CUSTOM_COLOR + DBLSIZE + SHADOWED)

lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawRectangle((LocalContext.zone.x - 1) , (LocalContext.zone.y + (LocalContext.zone.h - 31)), (LocalContext.zone.w + 2), 32, CUSTOM_COLOR)
lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawGauge(LocalContext.zone.x , (LocalContext.zone.y + (LocalContext.zone.h - 30)), LocalContext.zone.w, 30, round(VPercent), 100, CUSTOM_COLOR)

elseif LocalContext.zone.w > 220 and LocalContext.zone.h > 90 then

lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y + 2, "BATTERY LEFT", CUSTOM_COLOR + SHADOWED)
lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y +15, round(VPercent).."%" , CUSTOM_COLOR + DBLSIZE + SHADOWED)
lcd.drawText((LocalContext.zone.x + 220 - 15), LocalContext.zone.y +15, round(LiveVolt,2).."V" , CUSTOM_COLOR + RIGHT + DBLSIZE + SHADOWED)

lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawRectangle((LocalContext.zone.x - 1) , (LocalContext.zone.y + (LocalContext.zone.h - 31)), (LocalContext.zone.w + 2), 32, CUSTOM_COLOR)
lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawGauge(LocalContext.zone.x , (LocalContext.zone.y + (LocalContext.zone.h - 30)), LocalContext.zone.w, 30, round(VPercent), 100, CUSTOM_COLOR)

elseif LocalContext.zone.w == 192 and LocalContext.zone.h == 152 then

lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y + 2, "BATTERY LEFT", CUSTOM_COLOR + SHADOWED)
lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y +15, round(VPercent).."%" , CUSTOM_COLOR + DBLSIZE + SHADOWED)
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y +45, round(LiveVolt,2).."V" , CUSTOM_COLOR + DBLSIZE + SHADOWED)

lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawRectangle((LocalContext.zone.x - 1) , (LocalContext.zone.y + (LocalContext.zone.h - 31)), (LocalContext.zone.w + 2), 32, CUSTOM_COLOR)
lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawGauge(LocalContext.zone.x , (LocalContext.zone.y + (LocalContext.zone.h - 30)), LocalContext.zone.w, 30, round(VPercent), 100, CUSTOM_COLOR)

elseif LocalContext.zone.w == 180 and LocalContext.zone.h == 70 then

lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y + 2, "BATTERY LEFT", CUSTOM_COLOR + SHADOWED)
lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawText((LocalContext.zone.x + 192 - 15), LocalContext.zone.y +30, round(LiveVolt,2).."V" , CUSTOM_COLOR + RIGHT + SHADOWED)
lcd.drawText(LocalContext.zone.x + 5, LocalContext.zone.y +15, round(VPercent).."%" , CUSTOM_COLOR + DBLSIZE + SHADOWED)

lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawRectangle((LocalContext.zone.x - 1) , (LocalContext.zone.y + (LocalContext.zone.h - 21)), (LocalContext.zone.w + 2), 22, CUSTOM_COLOR)
lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawGauge(LocalContext.zone.x , (LocalContext.zone.y + (LocalContext.zone.h - 20)), LocalContext.zone.w, 20, round(VPercent), 100, CUSTOM_COLOR)

elseif LocalContext.zone.w == 160 and LocalContext.zone.h == 32 then

lcd.setColor(CUSTOM_COLOR, lcd.RGB(0,0,0))
lcd.drawSource(LocalContext.zone.x + 6, LocalContext.zone.y + 2, LocalContext.options.Source, CUSTOM_COLOR + SHADOWED)
lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawSource(LocalContext.zone.x + 5, LocalContext.zone.y + 1, LocalContext.options.Source, CUSTOM_COLOR + SHADOWED)

lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawText(LocalContext.zone.x + 160, LocalContext.zone.y - 8, round(VPercent).."%" , CUSTOM_COLOR + DBLSIZE + RIGHT + SHADOWED)

lcd.setColor(CUSTOM_COLOR, getPercentColor(VPercent))
lcd.drawGauge(LocalContext.zone.x , (LocalContext.zone.y + (LocalContext.zone.h - 5)), LocalContext.zone.w, 5, round(VPercent), 100, CUSTOM_COLOR)

end

else

lcd.setColor(CUSTOM_COLOR, LocalContext.options.Color)
lcd.drawText(LocalContext.zone.x + LocalContext.zone.w, LocalContext.zone.y + 2, "Sensor Lost", CUSTOM_COLOR + RIGHT + INVERS + BLINK)

end
end

function round(num, decimals)
local mult = 10^(decimals or 0)
return math.floor(num * mult + 0.5) / mult
end

function update(Context, options)
Context.options = options
Context.back = nil
end

function refresh(Context)

Calc_VPercent(Context)
ScreenUpdate(Context)

end

return { name="BattPct", options=options, create=create, update=update, refresh=refresh }

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